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How to play
Connect an Xbox, PlayStation or other standard controller and press a button to activate it.
Controller. Left stick / D-pad moves in every chapter. A / Cross drops or jumps; hold it for lift during carrier landing. On deck, X / Square or RT / R2 shoots and B / Circle throws grenades. In Cloudfall, A / Cross, X / Square or RT / R2 jumps on a ledge and fires in the air; release between the jump and firing. Menu / Start pauses. View / Share opens Options. In menus, directions navigate, left / right adjusts sliders, A confirms and B goes back.
Levels unlocked. Open Levels in the toolbar to jump to a chapter, fight or cutscene. Your saved high scores stay untouched. Bookmark a level URL to return later.
Air assault. Arrows, WASD or touch arrows fly; the cannon fires automatically. Collect P for cannon power, + for repairs and W for wingmen. Defeat the Iron Vulture, then reach the friendly carrier. Carrier landing: Up / W / Space powers lift and consumes fuel. Left / Right or A / D tilts; releasing keeps your momentum. Catch the moving carrier, match its speed, level out and settle gently on the lit aft pad. Watch fuel, drift and sink speed. A crash automatically retries the landing with full fuel. On deck: Arrows / WASD move, J shoots, K jumps (hold for height), L throws a grenade. Down ducks; Up aims upward. Down + K drops through catwalks. H supplies a heavy machine gun. Touch: red shoots, yellow jumps, green throws. Gamepad: left stick / D-pad moves, X / Square shoots, A / Cross jumps, B / Circle throws, Start pauses. Defeat automatically restarts the current checkpoint. P pauses; R restarts the whole game.
Rooftop escape. You run automatically. Press Space, ↑ or touch to jump; hold for longer leaps. Clear the roof edges and hop over crates to keep your speed. When the rescue helicopter flies low, jump to grab its lit boarding rail. After a fall, the current rooftop or pickup checkpoint restarts automatically. R starts the entire game again.
Cloudfall. The collapsing lift leads directly into the fall. Left / Right or A / D move. J or Space jumps on a ledge and fires while airborne. Release and press again in the air to fire your gun; hold to keep firing. Recoil slows your fall. Landing or stomping white enemies refills your eight-shot charge. Red spiked enemies must be shot. Rock ledges are safe; braced crates break when shot. Stay airborne to build combos, then land to bank rewards. Collect gems to trigger stronger gunfire during Gem High. Defeat automatically restarts your current descent checkpoint. P pauses; R restarts the entire game.
01 / Fly. Hold the arrow keys or WASD to accelerate. Release to slow to a hover. Press the opposite direction to brake, then accelerate back the other way.
You can also use the touch buttons or drag the instrument yoke.
Set how long a held direction takes to reach full speed. Tap for a nudge; hold to build speed. Your setting is saved.
02 / Drop. Press Space or click the sky. Aim for the hay behind the horse. Clouds slow your fall and knock you sideways.
03 / Repeat. Height × level = points. Land all five jumps to advance. P pauses, R starts over, F toggles fullscreen. Your best score stays in this browser.
Automatic retries. Each new chapter saves a checkpoint for this run. After a defeat, the current checkpoint restarts automatically after a brief pause. Rooftop falls retry the rooftops. R / New game starts from the beginning.
Original game & art by Duane Blehm, 1986–1987.